Elder Kettle's House



"So this is Elder Kettle's house, huh? Yeah, that's where Elder Kettle lives in, along with his twin grandsons, Cuphead and his pal Mugman. Now Grand Alliance engineers made this fallout shelter to help us hide ourselves from the horrors of USRAC invasions, and we'll also wait out from the evil commies, terrorists and ducangers. Hopefully, I think most of these How I Can Help Make the World Great guests are still alive thankfully."

--Su Ji-Hoon, Take Back Walkerville

The Elder Kettle's House is where the player starts the game and is also where Cuphead, Mugman, and Elder Kettle live. When you start a new Cuphead game, Cuphead will start here and run to Elder Kettle. He will then give you a potion which allows you to shoot. Then you can access the tutorial level can be played thanks to the Inkwell on the Elder Kettle's table.

In When the Cold Breeze Blows Away, it will be happened in various chapters of When the Cold Breeze Blows Away that it will be first safely place of Inkwell Isle in during World War III and USRAC War.

In during USRAC War,it will have underground center and underground shelter if created underground door,thanks to Grand Alliance engineers.

In chapter Take Back Walkerville,it is where refugees and survivors of Walkerville, Inkwell Isle and Earth, including many from the otherworlds hiding in underground center of that house.

Until Ducangers attacked,it has been conquered for into command center of ARVN and later being liberated in during Operation Wallop.